;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,           4,-2,  no,  no,   3, 4    ; AFl  0
Alphabet,                  5, 1,  no,  no,   0, 3    ; Alp
Amphibious Warfare,        3,-2,  no,  no,   3, 0    ; Amp
Astronomy,                 4, 1,  no,  no,   1, 3    ; Ast
Atomic Theory,             4,-1,  no,  no,   2, 3    ; Ato
Special Technology,        6,-1,  no,  no,   0, 0    ; Aut  5
Banking,                   4, 1,  no,  no,   1, 1    ; Ban
Bridge Building,           4, 0,  no,  no,   0, 4    ; Bri
Bronze Working,            6,-1,  no,  no,   0, 4    ; Bro
Ceremonial Burial,         5, 0,  no,  no,   0, 2    ; Cer
Chemistry,                 5,-1,  no,  no,   1, 3    ; Che  10
Chivalry,                  4,-2,  no,  no,   1, 0    ; Chi
Code of Laws,              4, 1,  no,  no,   0, 2    ; CoL
Combined Arms,             5,-1,  no,  no,   3, 0    ; CA
Combustion,                5,-1,  no,  no,   2, 4    ; Cmb
Communism,                 5, 0,  no,  no,   2, 2    ; Cmn  15
Computers,                 4, 1,  no,  no,   3, 4    ; Cmp
Conscription,              7,-1,  no,  no,   2, 0    ; Csc
Construction,              4, 0,  no,  no,   0, 4    ; Cst
Corporation,               4, 0,  no,  no,   2, 1    ; Cor
Currency,                  4, 1,  no,  no,   0, 1    ; Cur  20
Democracy,                 5, 1,  no,  no,   2, 2    ; Dem
Economics,                 4, 1,  no,  no,   2, 1    ; Eco
Electricity,               4, 0,  no,  no,   2, 4    ; E1
Special Technology,        4, 1,  no,  no,   0, 0    ; E2
Engineering,               4, 0,  no,  no,   0, 4    ; Eng  25
Environmentalism,          3, 1,  no,  no,   3, 2    ; Env
Espionage,                 2,-1,  no,  no,   3, 0    ; Esp
Explosives,                5, 0,  no,  no,   2, 4    ; Exp
Feudalism,                 4,-1,  no,  no,   0, 0    ; Feu
Flight,                    4,-1,  no,  no,   2, 4    ; Fli  30
Fundamentalism,            3,-2,  no,  no,   2, 2    ; Fun
Fusion Power,              3, 0,  no,  no,   3, 3    ; FP
Genetic Engineering,       3, 2,  no,  no,   3, 3    ; Gen
Guerrilla Warfare,         4, 1,  no,  no,   3, 0    ; Gue
Gunpowder,                 8,-2,  no,  no,   1, 0    ; Gun  35
Horseback Riding,          4,-1,  no,  no,   0, 0    ; Hor
Special Technology,        6, 0,  no,  no,   0, 0    ; Ind
Special Technology,        6, 0,  no,  no,   0, 0    ; Inv
Iron Working,              5,-1,  no,  no,   0, 4    ; Iro
Labor Union,               4,-1,  no,  no,   3, 2    ; Lab  40
Laser,                     4, 0,  no,  no,   3, 3    ; Las
Leadership,                5,-1,  no,  no,   1, 0    ; Ldr
Literacy,                  5, 2,  no,  no,   0, 3    ; Lit
Machine Tools,             4,-2,  no,  no,   2, 4    ; Too
Magnetism,                 4,-1,  no,  no,   1, 3    ; Mag  45
Map Making,                6,-1,  no,  no,   0, 1    ; Map
Masonry,                   4, 1,  no,  no,   0, 4    ; Mas
Mass Production,           5, 0,  no,  no,   3, 4    ; MP
Mathematics,               4,-1,  no,  no,   0, 3    ; Mat
Medicine,                  4, 0,  no,  no,   1, 1    ; Med  50
Metallurgy,                6,-2,  no,  no,   1, 0    ; Met
Miniaturization,           4, 1,  no,  no,   3, 4    ; Min
Mobile Warfare,            8,-1,  no,  no,   3, 0    ; Mob
Monarchy,                  5, 1,  no,  no,   0, 2    ; Mon
Monotheism,                5, 1,  nil, nil,  0, 0    ; MT   55
Mysticism,                 4, 0,  no,  no,   0, 2    ; Mys
Navigation,                6,-1,  no,  no,   1, 1    ; Nav
Nuclear Fission,           6,-2,  no,  no,   3, 3    ; NF
Nuclear Power,             3, 0,  no,  no,   3, 3    ; NP
Special Technology,        6, 1,  no,  no,   0, 0    ; Phi  60  
Physics,                   4,-1,  no,  no,   1, 3    ; Phy
Plastics,                  4, 1,  no,  no,   3, 4    ; Pla
Plumbing,                  4, 0,  no,  no,   1, 4    ; Plu  (Cst & Pot)
Polytheism,                4, 0,  no,  no,   0, 2    ; PT
Pottery,                   4, 1,  no,  no,   0, 1    ; Pot  65
Balloon Corps,             5,-1,  Rec, SFl,  3, 0    ; Rad
Railroad,                  6, 0,  no,  no,   2, 1    ; RR
Federal Law,               2, 1,  X7,  nil,  3, 0    ; Rec
Kentucky Invasion,         4, 0,  no,  no,   2, 4    ; Ref  
Refrigeration,             3, 1,  no,  no,   3, 1    ; Rfg  70 
Republic,                  5, 1,  no,  no,   0, 2    ; Rep  
Robotics,                  5,-2,  no,  no,   3, 0    ; Rob
Artillery Drill,           6,-2,  Rec, nil,  3, 0    ; Roc
Sanitation,                4, 2,  no,  no,   2, 1    ; San
Seafaring,                 4, 1,  no,  no,   0, 1    ; Sea  75
Infantry Drill,            4, 1,  Rec, nil,  3, 0    ; SFl
Cavalry Drill,             3,-2,  Rec, nil,  3, 0    ; Sth
Steam Engine,              4,-1,  no,  no,   2, 3    ; SE
Anaconda Plan,             4,-1,  Rec, nil,  3, 0    ; Stl
Emancipation Proclamation, 4, 1,  no,  no,   3, 0    ; Sup  80
Tactics,                   6,-1,  no,  no,   2, 0    ; Tac
Theology,                  3, 2,  no,  no,   1, 2    ; The
Heavy Artillery,           4, 0,  Rec, Roc,  3, 0    ; ToG
Trade,                     4, 2,  no,  no,   0, 1    ; Tra
University,                5, 1,  no,  no,   1, 3    ; Uni  85
Warrior Code,              4,-1,  no,  no,   0, 0    ; War
Wheel,                     4,-1,  no,  no,   0, 4    ; Whe
Writing,                   4, 2,  no,  no,   0, 3    ; Wri
Future Technology,         1, 0,  nil, nil,  0, 0    ; ...
User Def Tech A,           3, 0,  no,  no,   0, 0    ; U1   90
User Def Tech B,           3, 0,  no,  no,   0, 0    ; U2
User Def Tech C,           3, 0,  no,  no,   0, 0    ; U3
Improvements,              3, 0,  X7,  nil,  0, 0    ; X1
Event Units only,          3, 0,  no,  no,   0, 0    ; X2
Bandits,                   3, 0,  no,  no,   0, 0    ; X3   95
Kentucky Army,             3, 0,  no,  no,   0, 0    ; X4
British Empire,            3, 0,  no,  no,   0, 0    ; X5
Rebel Army,                3, 0,  no,  no,   0, 0    ; X6
Union Army,                3, 0,  no,  no,   0, 0    ; X7   99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                        1, 0,    nil,
Congress,                      10, 0,    nil,
Military Camp,                 35, 1,    X1,
Storehouse,                     6, 1,    nil,
------------------------------,16, 4,    no,
Marketplace,                    8, 1,    nil,
Library,                        8, 1,    X1,
Town Hall,                      8, 1,    X1,
Palisade Wall,                 10, 0,    nil,
Hospital,                       8, 2,    X1,
Bank,                          12, 3,    X1,
Church,                        20, 3,    nil,
School,                        16, 3,    X1,
------------------------------,16, 4,    no,
Opera,                         10, 4,    X1,
Manufacture,                   30, 4,    X1,
Factory,                       40, 6,    X1,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
Cannon Foundry,                25, 4,    X1,
Sawmill,                       24, 4,    X1,
------------------------------,16, 4,    no,
Cotton Plantage,               16, 4,    no,
Sewer System,                  12, 2,    X1,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
University,                    16, 3,    X1,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
Harbor,                         6, 1,    nil,
Dockyard,                      26, 3,    X1,
Train Station,                 16, 3,    nil,
Sheriff Office,                 8, 2,    X1,
------------------------------,16, 4,    no,
Transporter,                    0, 0,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
Taxes,                         60, 0,    nil,
------------------------------,16, 4,    no,
Control of the Mississippi,    20, 0,    nil, 
First Bank of America,         20, 0,    nil, 
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
Tredegar Ironworks,            30, 0,    nil, 
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
University of New York,        30, 0,    nil, 
Royal British Navy,            40, 0,    nil, 
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
Gettysburg Battlefield,        40, 0,    nil, 
------------------------------,16, 4,    no,
Wells Fargo,                   16, 4,    nil,  
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
Pinkerton Detective Agency,    30, 0,    nil, 
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
------------------------------,16, 4,    no,
The White House,               16, 4,    nil, 
Secession!,                    60, 0,    nil, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
no,         ; -----------------------------
nil,        ; Control of the Mississippi
nil,        ; First Bank of America
no,         ; -----------------------------
no,         ; -----------------------------
no,         ; -----------------------------
no,         ; -----------------------------
no,         ; -----------------------------
nil,        ; Tredegar Ironworks
no,         ; -----------------------------
no,         ; -----------------------------
nil,        ; University of New York
nil,        ; Royal British Navy
nil,        ; -----------------------------
no,         ; -----------------------------
nil,        ; Gettysburg Battlefield
no,         ; -----------------------------
nil,        ; Wells Fargo
no,         ; -----------------------------
no,         ; -----------------------------
no,         ; -----------------------------
nil,        ; Pinkerton Detective Agency
no,         ; -----------------------------
no,         ; -----------------------------
no,         ; -----------------------------
no,         ; -----------------------------
nil,        ; The White House
nil,        ; Secession!


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
US Engineers,          nil, 0,  3.,0,  0a,2d,  1h,1f,  4,0,  5, X2,  000000000000000
Fort Sumter,           nil, 0,  0.,0,  0a,2d,  1h,1f,  4,0,  1, X2,  000000000000000
Fort,                  nil, 0,  0.,0,  0a,8d,  4h,2f,  4,0,  1, X2,  000000000000000
US Militias,           SFl, 0,  3.,0,  4a,4d,  2h,1f,  4,0,  1, X7,  000000000010000
US Dragoons,           Sth, 0,  4.,0,  6a,4d,  2h,1f,  6,0,  0, X7,  000000000010000
US Light Artillery,    Roc, 0,  3.,0, 10a,2d,  2h,4f,  8,0,  3, X7,  000000001000000
US Infantry,           nil, 0,  3.,0,  5a,5d,  2h,1f,  6,0,  1, SFl, 000000000010000
Armed Citizens,        nil, 0,  3.,0,  1a,2d,  1h,1f,  4,0,  1, X2,  000000001010011
US Garrison,           nil, 0,  0.,0,  0a,8d,  4h,2f,  4,0,  1, X2,  000000000000000
US Captain,            nil, 0,  3.,0,  8a,8d,  2h,2f,  4,0,  1, X2,  000010000010001
US Cavalry,            nil, 0,  4.,0,  8a,6d,  2h,2f, 10,0,  0, Sth, 000000000010000
US Field Artillery,    nil, 0,  2.,0, 12a,2d,  2h,6f, 12,0,  3, Roc, 000000001000000
US Heavy Artillery,    nil, 0,  2.,0, 16a,2d,  2h,8f, 14,0,  3, ToG, 000000001000000
US Siege Howitzer,     nil, 0,  1.,0, 35a,1d,  2h,10f, 4,0,  1, X2,  001000001000000
US Horse Artillery,    nil, 0,  4.,0, 12a,2d,  2h,6f,  4,0,  1, X2,  000000001000000
Black Regiment,        nil, 0,  3.,0,  5a,5d,  2h,1f,  6,0,  1, Sup, 000000000010000
US Balloon Corps,      nil, 1, 12.,1,  0a,2d,  1h,1f,  8,0,  1, Rad, 100000000000011
US Sharpshooters,      nil, 0,  3.,0, 10a,3d,  1h,5f,  4,0,  0, X2,  000000000010011
Iron Brigade,          nil, 0,  3.,0, 11a,8d,  2h,3f,  4,0,  0, X2,  000010000010000
Irish Brigade,         nil, 0,  3.,0, 10a,7d,  2h,3f,  4,0,  0, X2,  000010000010000
Garibaldi Guard,       nil, 0,  3.,0,  9a,7d,  2h,3f,  4,0,  0, X2,  000010000010000
New York Zouaves,      nil, 0,  3.,0,  9a,7d,  2h,3f,  4,0,  0, X2,  000010000010000
CS Garrison,           nil, 0,  0.,0,  0a,10d, 8h,4f,  4,0,  1, X2,  000000000000000
CS Colonel,            nil, 0,  3.,0,  8a,8d,  2h,2f,  4,0,  3, X2,  000010000010001
Coastal Artillery,     nil, 0,  0.,0,  0a,8d,  5h,6f,  4,0,  1, X2,  000000000010000
CS Infantry,           nil, 0,  3.,0,  7a,6d,  2h,1f,  6,0,  1, X6,  000000000010000
CS Cavalry,            nil, 0,  4.,0,  8a,6d,  2h,3f, 10,0,  3, X6,  000000000010000
CS Field Artillery,    nil, 0,  2.,0, 16a,2d,  2h,8f, 14,0,  0, X6,  000000001000000
CS Siege Mortar,       nil, 0,  1.,0, 35a,1d,  2h,10f, 4,0,  0, X2,  000000001000000
Line Infantry,         nil, 0,  3.,0,  7a,6d,  2h,1f,  6,0,  1, X5,  000000000010000
Foot Guards,           nil, 0,  3.,0,  8a,8d,  2h,3f,  8,0,  0, X5,  000000000010000
Light Dragoons,        nil, 0,  4.,0,  8a,6d,  2h,3f, 10,0,  3, X5,  000000000010000
Foot Artillery,        nil, 0,  2.,0, 16a,2d,  2h,8f, 14,0,  0, X5,  000000001000000
Kentucky Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  6,0,  1, X4,  000000000010000
Cavalry,               nil, 0,  4.,0,  8a,6d,  2h,3f, 10,0,  3, X4,  000000000010000
Light Artillery,       nil, 0,  3.,0, 16a,2d,  2h,8f, 14,0,  0, X4,  000000001000000
Colonel,               nil, 0,  3.,0,  8a,8d,  2h,2f,  4,0,  3, X2,  000010000010001
USS Monitor,           nil, 2,  8.,0, 10a,8d,  4h,4f,  4,0,  2, X2,  000000000100000
CSS Merrimac,          nil, 2,  8.,0, 10a,8d,  4h,4f,  4,0,  2, X2,  000000000100000
Gunboat,               nil, 2,  6.,0,  6a,4d,  2h,3f,  4,0,  2, X2,  000000000100000
Steamboat,             nil, 2,  4.,0,  0a,4d,  2h,1f,  4,4,  4, X2,  000000000100000
Ironclad,              nil, 2,  5.,0,  8a,6d,  2h,3f,  4,0,  2, X2,  000000000100000
Frigate,               nil, 2, 14.,0,  9a,8d,  3h,2f,  6,0,  2, nil, 100000000000001
Transport,             nil, 2, 16.,0,  0a,4d,  2h,2f,  8,6,  4, nil, 000000000000000
Warship,               nil, 2, 10.,0, 12a,6d,  4h,6f, 12,0,  2, nil, 000000000000000
----------------------,no,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Diplomat,              nil, 0,  3.,0,  0a,1d,  1h,1f,  4,0,  6, X2,  000000000000010
Detective,             nil, 0,  4.,0,  5a,8d,  2h,3f,  4,0,  1, X2,  000001000010011
Supply Train,          nil, 0,  3.,0,  0a,1d,  2h,1f, 12,0,  7, nil, 000000000000010
British Garrison,      nil, 0,  0.,0,  0a,10d, 8h,4f,  4,0,  1, X2,  000000000000000
Sergeant,              nil, 0,  3.,0,  8a,8d,  2h,2f,  4,0,  3, X2,  000010000010001
Bushwhackers,          nil, 0,  4.,0,  1a,3d,  1h,2f,  4,0,  1, X2,  000000001010011
Privateers,            nil, 2, 18.,0, 10a,9d,  2h,4f,  4,0,  2, X3,  000000000001001
Sea Mines,             nil, 2,  0.,0,  0a,10d, 4h,2f,  4,0,  2, X2,  000000000001000
Tiger Zouaves,         nil, 0,  3.,0,  8a,7d,  2h,2f,  4,0,  0, X2,  000010000010000
Connecticut Inf.,      nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
New York Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
New Jersey Inf.,       nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Maryland Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Pennsylvania Inf.,     nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Ohio Inf.,             nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Indiana Inf.,          nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Michigan Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Illinois Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Missouri Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  1, X2,  000000000010000
Virginia Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
North Carolina Inf.,   nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
South Carolina Inf.,   nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
Georgia Inf.,          nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
Alabama Inf.,          nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
Tennessee Inf.,        nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
Mississippi Inf.,      nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
Louisiana Inf.,        nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
Arkansas Inf.,         nil, 0,  3.,0,  7a,6d,  2h,1f,  4,0,  3, X2,  000000001010000
Ulysses S. Grant,      nil, 0,  4.,0, 10a,6d,  2h,4f,  4,0,  1, X2,  000000000000001
William T. Sherman,    nil, 0,  4.,0, 10a,6d,  2h,4f,  4,0,  1, X2,  000000000000001
Philip H. Sheridan,    nil, 0,  4.,0, 10a,6d,  2h,4f,  4,0,  1, X2,  000000000000001
George G. Meade,       nil, 0,  4.,0, 10a,6d,  2h,4f,  4,0,  1, X2,  000000000000001
George B. McClellan,   nil, 0,  4.,0, 10a,6d,  2h,4f,  4,0,  1, X2,  000000000000001
Abraham Lincoln,       nil, 0,  3.,0,  0a,4d,  2h,2f,  4,0,  1, X2,  000000000000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Factory,          1,2,  0,3,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no,  ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Pln,  no,  ; Pln
Grassland,        1,2,  1,1,0,   yes, 1, 5, 2,   no,  0, 0,  0,  Grs,  no,  ; Grs
Forest,           2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  For,  no,  ; For
Hills,            2,4,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Hil,  no,  ; Hil
Mountains,        3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,  yes, ; Mou
Farm,             1,2,  4,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no,  ; Tun
Town,             1,2,  4,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no,  ; Gla
Swamp,            2,3,  1,0,0,   Grs, 0,15, 6,   no,  0, 0,  0,  Swa,  no,  ; Swa
Cotton Field,     1,3,  0,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Jun,  no,  ; Jun
Ocean,            1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no,  ; Oce
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Coal,             2,4,  0,4,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Iron,             2,4,  0,5,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,

@TERRAIN1
Factory,          1,2,  0,3,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no,  ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Pln,  no,  ; Pln
Grassland,        1,2,  1,1,0,   yes, 1, 5, 2,   no,  0, 0,  0,  Grs,  no,  ; Grs
Forest,           2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  For,  no,  ; For
Hills,            2,4,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Hil,  no,  ; Hil
Mountains,        3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,  yes, ; Mou
Farm,             1,2,  4,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no,  ; Tun
Town,             1,2,  4,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no,  ; Gla
Swamp,            2,3,  1,0,0,   Grs, 0,15, 6,   no,  0, 0,  0,  Swa,  no,  ; Swa
Cotton Field,     1,3,  0,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Jun,  no,  ; Jun
Ocean,            1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no,  ; Oce
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Coal,             2,4,  0,4,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Iron,             2,4,  0,5,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,

@TERRAIN2
Factory,          1,2,  0,3,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no,  ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Pln,  no,  ; Pln
Grassland,        1,2,  1,1,0,   yes, 1, 5, 2,   no,  0, 0,  0,  Grs,  no,  ; Grs
Forest,           2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  For,  no,  ; For
Hills,            2,4,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Hil,  no,  ; Hil
Mountains,        3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,  yes, ; Mou
Farm,             1,2,  4,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no,  ; Tun
Town,             1,2,  4,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no,  ; Gla
Swamp,            2,3,  1,0,0,   Grs, 0,15, 6,   no,  0, 0,  0,  Swa,  no,  ; Swa
Cotton Field,     1,3,  0,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Jun,  no,  ; Jun
Ocean,            1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no,  ; Oce
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Coal,             2,4,  0,4,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Iron,             2,4,  0,5,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,

@TERRAIN3
Factory,          1,2,  0,3,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no,  ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Pln,  no,  ; Pln
Grassland,        1,2,  1,1,0,   yes, 1, 5, 2,   no,  0, 0,  0,  Grs,  no,  ; Grs
Forest,           2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  For,  no,  ; For
Hills,            2,4,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Hil,  no,  ; Hil
Mountains,        3,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,  yes, ; Mou
Farm,             1,2,  4,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no,  ; Tun
Town,             1,2,  4,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no,  ; Gla
Swamp,            2,3,  1,0,0,   Grs, 0,15, 6,   no,  0, 0,  0,  Swa,  no,  ; Swa
Cotton Field,     1,3,  0,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  Jun,  no,  ; Jun
Ocean,            1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no,  ; Oce
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Coal,             2,4,  0,4,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,
Great Factory,    1,2,  0,6,2,
Cattle,           1,2,  2,0,2,
Grassland,        1,2,  1,1,0,
Timber,           1,3,  0,2,1,
Iron,             2,4,  0,5,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,0,1,
City,             1,2,  4,2,4,
Marsh,            2,3,  1,1,0,
Cotton Plantage,  1,3,  0,2,6,
Fishing Grounds,  1,2,  2,0,2,


@GOVERNMENTS
Revolution,           General,         General
Absolutism,           King,            Queen
Republic,             President,       President
Democracy,            President,       President
Chieftain,            Great Chief,     Great Chief
Monarchy,             King,            Queen
Communism,            Comrade,         Comrade

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,          Livia,               0, 1, 1, Romans,        Roman,         0,  1,  1,     1, Dictator, Dictator, 2, President, President
Hammurabi,       Ishtari,             0, 2, 0, Babylonians,   Babylonian,   -1, -1,  1,
Frederick,       Maria Theresa,       0, 3, 3, Germans,       German,        1, -1,  1,     4, Fhrer, Fuehres, 6, Chancellor, Chancellor
Ramesses,        Cleopatra,           1, 4, 0, Egyptians,     Egyptian,      0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,     E. Roosevelt,        0, 5, 1, Americans,     American,     -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,       Hippolyta,           1, 6, 1, Greeks,        Greek,         0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi, Indira Gandhi,       0, 7, 2, Indians,       Indian,       -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,           Catherine the Great, 1, 1, 3, Russians,      Russian,       1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,           Shakala,             0, 2, 0, Zulus,         Zulu,          1,  0,  0,
Louis XIV,       Joan of Arc,         0, 3, 3, French,        French,        1,  1,  1,     2, Chief, Chief, 4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,       Nazca,               0, 4, 0, Aztecs,        Aztec,         0, -1,  1,
Mao Tse Tung,    Wu Zhao,             0, 5, 2, Chinese,       Chinese,       0,  0,  1,     3, Chairman, Chairperson
Henry VIII,      Elizabeth I,         1, 6, 3, English,       English,       0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan,    Bortei,              0, 7, 0, Mongols,       Mongol,        1,  1, -1,
Cunobelin,       Boadicea,            1, 1, 0, Celts,         Celtic,       -1,  1,  0,     4, Druid, Druid
Tokugawa,        Amaterasu,           0, 2, 2, Japanese,      Japanese,      1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,          Gunnhild,            1, 3, 3, Vikings,       Viking,        1,  1,  0,     1, Warlord, Warlord
Philip II,       Isabella,            1, 4, 3, Spanish,       Spanish,      -1,  1, -1,     3, Governor, Governor, 4, Archbishop, Archbishop
Xerxes,          Scheherezade,        0, 5, 0, Persians,      Persian,       0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,        Dido,                0, 6, 1, Carthaginians, Carthaginian,  0,  0, -1,
Sitting Bull,    Sacajawea,           0, 7, 0, Sioux,         Sioux,         0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,         ...,                    0, 5, Arabs,         Arab,          1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,       ...,                    0, 1, Incas,         Inca,         -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Cotton,
Clothes,
Hide,
Silk,
Salt,
Coal,
Copper,
Steel,
Wine,
Beer,
Silver,
Spice,
Iron,
Gold,
Rifles,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:		            1 - invisible
;	00000010	non-disbandable (human players only):	    1 - cannot disband
;  	00000100	0-range-air-unit damage override:	    1 - override damage
; 	00001000	barbarian units can't be bought off:        1 - can't buy off
;	00010000	impassable terrain override:		    1 - override impassable terrain
;	01000000        barbarian unit will not expire:     	    1 - no expire
;	10000000        override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Engineers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fort Sumter
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fort
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Militias
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Light Artillery
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Infantry
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Armed Citizens
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Garrison
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Captain
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Cavalry
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Field Artillery
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Heavy Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Siege Howitzer
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Horse Artillery
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Black Regiment
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Balloon Corps
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Sharpshooters
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Iron Brigade
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Irish Brigade
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Garibaldi Guard
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New York Zouaves
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;CS Garrison
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;CS Colonel
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Coastal Artillery
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;CS Infantry
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;CS Cavalry
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;CS Field Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;CS Siege Mortar
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Line Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Foot Guards
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Light Dragoons
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Foot Artillery
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kentucky Inf.
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cavalry
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Light Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Colonel
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;USS Monitor
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;CSS Merrimac
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gunboat
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Steamboat
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ironclad
01100010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Frigate
01100010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Transport
01100010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Warship
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;-------------------
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Diplomat
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Detective
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Supply Train
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;British Garrison
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sergeant
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bushwhackers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Deserters
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sea Mines
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tiger Zouaves
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Connecticut Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New York Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Jersey Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Maryland Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pennsylvania Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ohio Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Indiana Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Michigan Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Illinois Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Missouri Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Virginia Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;North Carolina Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;South Carolina Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Georgia Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Alabama Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tennessee Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mississippi Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Louisiana Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Arkansas Inf.
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Ulysses S. Grant
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;William T. Sherman
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Philip H. Sheridan
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;George G. Meade
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;George B. McClellan
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Abraham Lincoln
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

